Filters

The filters the library ships, generated from its filter registry. Every param is optional (an omitted param takes the filter's default) and accepts an inline { animated: sharedValue } binding. Apps register their own filters on top of these.

Filters

Usable in filter and backdropFilter chains.

bloom

Guide: Filters.

Param Type
radius number | string
threshold number
intensity number

blur

Guide: Filters.

Param Type
radius number | string

brightness

Guide: Filters.

Param Type
amount number

chromaticAberration

Guide: Filters.

Param Type Description
offset number | string
angle number | string
rotation number Tangential swirl: the R image rotates by +rotation degrees (clockwise, y-down) around the node's center, B by -rotation. Plain number in degrees — a scalar magnitude, so transitions unwind linearly through every turn. 0 = purely directional split.

contrast

Guide: Filters.

Param Type
amount number

gradientMap

Guide: Filters.

Param Type
angle number | string
stops Array<GradientMapStop>
amount number

grayscale

Guide: Filters.

Param Type
amount number

hueRotate

Guide: Filters.

Param Type
angle number | string

invert

Guide: Filters.

Param Type
amount number

outline

Guide: Filters.

Param Type
width number | string
color string
softness number | string

pinch

Guide: Filters.

Param Type Description
x number Pinch center, 0..1 across the node rect (0 = left edge).
y number Pinch center, 0..1 across the node rect (0 = top edge).
strength number -1 (full bulge) ..= 1 (full pinch); 0 is identity.
radius number Effect radius as a fraction of the node's larger dimension.
light number Diffuse shading intensity: 0 (unlit, the default), 1 nominal; larger values overdrive, like brightness.
lightAngle number | string Direction the light comes FROM: degrees clockwise from +X in screen space (bare number = degrees, "0.25turn" etc. accepted). Default -135 = top-left.
gloss number Specular (white) highlight intensity: 0 (off, the default), 1 nominal; larger values overdrive.
glossSize number Size of the specular highlight, 0 (a pinpoint) ..= 1 (a broad sheen); default 0.3. Mapped log-wise onto a Blinn-Phong exponent in the shader (128 at 0, ~32 at 0.3, 1 at 1).
outerSoftness number How the effect meets its rim, 0..=1: 0 is a linear onset (a visible crease, like a pressed coin edge), 0.5 (the default) the classic u^2 smoothstep-like fade, 1 an imperceptible u^4 fade-in.
innerSoftness number How the effect peaks at its center, 0..=1: 0 is a cone tip (a pointed pit/peak the lighting shows as a point), 0.5 (the default) a rounded bowl, 1 a broad flat floor. Independent of outerSoftness: the profile is 1 - (1 - u^a)^b with a/b from the two knobs.

saturate

Guide: Filters.

Param Type
amount number

sepia

Guide: Filters.

Param Type
amount number

shadow

Guide: Filters.

Param Type
color string
offsetX number | string
offsetY number | string
spread number | string

Morph filters

Usable in morphFilter.

crossfade

Guide: Morph filters.

Param Type Description
spread number 0..1 stagger amount; 0 is the plain uniform crossfade.
scale number | string Noise feature size in logical px.
softness number 0..1 local fade window (fraction of the progress range).
seed number Re-rolls the noise pattern (domain offset).

linearWipe

Guide: Morph filters.

Param Type
angle number | string
softness number | string

pixelize

Guide: Morph filters.

Param Type Description
squaresMin [number, number] Cells across x/y at the mosaic's coarsest (upstream squaresMin).
steps number Discrete cell-size levels; <= 0 for a continuous ramp.